why is life like a shower objective 2 c
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C# Objects Course
via Treehouse
Overview
In this course we'll repose on what you learned in C# Basics. You'll learn almost Targe Oriented Programming (OOP). We'll use OOP to write the code for a hul defense mettlesome. After completing this course, you'll have learned most of the syntax of the C# programming language.
What you'll learn
- Core Principles of Object Orientated Programming
- Classes and Objects
- Method acting, Properties, and Fields
- For Loops
- Arrays
- Exceptions
Syllabus
Object-Homeward Programming
We'll discuss some of the fundamental principle concepts of physical object oriented programming and exactly what it means to be "object oriented". We'll learn the differences between objects and classes. Then we'll see how to create classes and objects in C#.
Chevron 13 steps-
Wanted
1:30
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Object-Oriented Programming
2:29
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Object-Orientating Programming
5 questions
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Types
3:14
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Instantiation
6:28
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Types and Objects
5 questions
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Instantiation
2 objectives
-
Fields
6:18
-
Fields
1 objective
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Object Initialisation
5:14
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Initialization
3 objectives
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Practice Written material Classes
3:40
-
Wrap-leading
4 questions
Methods
We'll learn about the role that methods play in OO.
Chevron 9 steps-
Methods
7:03
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Methods
1 objective
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Return Values
4:47
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Statements
3 questions
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Static vs Instance Methods
6:24
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Certification
3 questions
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Using Static Methods
5:33
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Overloading Methods
1:44
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Method Overloading
3 objectives
Inheritance
We'll learn almost one of the tetrad core principles of OO: inheritance. We'll also learn how inheritance is used to create and handle custom exceptions.
Grade insignia 12 steps-
Inheritance
3:35
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Inheritance in Code
5:27
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Inheritance
5 questions
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Inheritance
1 accusative
-
Throwing Exceptions
4:49
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Throwing Exceptions
1 objective
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Catching Exceptions
1 objective
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Elision Messages
3:02
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Custom Exceptions
6:23
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Custom Exceptions
2 objectives
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Catching Exceptions
5:02
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Catching Exceptions
6 questions
Encapsulation and Arrays
We'll learn about another heart and soul principle of OO: encapsulation. We'll too learn totally most arrays and put them to use in Treehouse Defense.
Chevron 10 stairs-
Arrays
5:22
-
Arrays
4 objectives
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Encapsulation
6:39
-
Encapsulation
3 questions
-
`Index Stunned of Range
5:51
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Arrays
3 questions
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Ternary If
2:53
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Ternary If
1 oblique
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Goose egg Reference
5:33
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Null
4 questions
Encapsulation with Properties
We'll teach about properties in C# and use them to offer good encapsulation in Treehouse Defense.
Stripes 16 stairs-
Accessor Methods
4:33
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Accessor Methods
2 objectives
-
Properties
4:22
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Properties
1 objective
-
Auto-Properties
4:12
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Car-Properties
2 objectives
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Using Properties
4:20
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Using Properties
1 question
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Computed Properties
4:19
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Computed Properties
1 objective
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Reflection Bodied Members
2:52
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Expression Lithe-bodied Members
2 objectives
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Place Initial Values
3:57
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Property First Values
1 objective
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Property Exercise
5:16
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Properties
4 questions
Loops and Final Touches
We'll finish Treehouse Defense by coding up the logic of the gimpy. In the procedure we'll study about more types of loops, constants, and nonmoving members.
Chevron 16 stairs-
While Loops
3:55
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For Loops
3:15
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For Loops
1 objective
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Foreach Loops
4:04
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Foreach Loops
1 objective
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Deceptio Numbers and Constants
3:13
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Constants
1 objective
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Putting It All Together
5:13
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Commenting
1:50
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Commenting Code
3 questions
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Playacting the Game
4:59
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Static Members
4:39
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Static Members
1 objective
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Exploitation Static Fields
3:40
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Wrap Up
2:30
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Enclose-finished
2 questions
Related Courses
-
Intermediate C# Course
-
Object-Oriented PHP Rudiments Track
-
Object-Homeward JavaScript Course
-
C# Collections Course
-
Java Objects Run over
-
JavaScript Objects Course
Reviews
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why is life like a shower objective 2 c
Source: https://www.classcentral.com/course/treehouse-c-objects-45557
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